The freeform 3D movement almost reminds me of Gravity Rush at times, particularly in the way you effortlessly hover and skate through the air, but your mech is much more level and controlled. (Oh yeah, weight limits are back, baby, though I'm not entirely sure what they mean for builds just yet.) Our demo pilot was dodging incoming missiles at fairly close-range with relative ease, and closing hundreds of meters in a matter of seconds without running out of that all-important boost energy. Now that's a feature I could've used in Elden Ring.Ĭontinuing that trend, you are incredibly fast on your little mech feet, especially when you swap them for faster feet with a lower weight. ![]() The nastiest cheat code may be the ability to scan for enemies, even through walls. That's not a bad way to sum up the flow of combat, actually: a Souls game where you and the enemies are all cheating. ![]() The defined Soulsborne rhythm is swiftly obliterated by machine guns, missiles, and energy shields, none of which would be very fair in a Souls game. There are familiar twinkles in the sky, but we're looking at a new constellation. Fly over the horizontal slash and side-step the diagonals, my Sekiro memories advised me. Sekiro comes to mind again when one laser sword-wielding mech lunges in with different swings. At one point, our demo pilot crept up on a group of droids only for the ceiling to collapse and pummel them with oil tanks like an industrialized Sen's Fortress. The stagger system initially feels akin to Sekiro, but rather than one big critical hit, staggering enemies lets you deal extra damage over a longer stunned period. This brief demo brought on flashes of muscle memory from several of those games. Combat promises a revitalized hybrid of Armored Core tradition with some new blood from the Souls games. This stuff is charming but decidedly not new, yet it feels novel in a FromSoftware sandbox, and Armored Core 6 offers much to play with here. "There are familiar twinkles in the sky, but we're looking at a new constellation."Ībsence makes the heart grow fonder I suppose. And this is just my gut talking, but – whisper it – I think this might be a refreshingly short game, which would certainly fit with the Armored Core standard. And here's a treat for my fellow Destiny 2 degenerates: at one point you hold a button to hack a gate and some dudes spawn in behind you. Imagine that: a straight-up, from-a-menu, start-and-end mission! How delightful. Partway through some lengthier missions, you'll apparently find supply points that top off your repair (health) packs and ammo. This might be FromSoftware at its most video game-y, and it just feels right. It even had a big-ol' glowing weak spot on top that you have to fly up to attack. I love that there's a Resident Evil-style quick-turn, and I about squealed upon seeing the boss at the end of the demo mission: a nuclear tower zamboni with two giant chainsaws for arms. ![]() You can even adjust your mech loadout after you die to counter whatever killed you. There's no bonfire woven into the level design, and no thoughts of reclaiming dropped Souls weighing on your mind. When you die, you start at an honest-to-goodness checkpoint a ways back.
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